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Devlog
devlog 10
November 27, 2024
by
shankks
Reworked levels The feedback that we received from our beta playtesting was used to guide some improvements to our levels. The feedback pushed us to rework our tutorial level and make some minor tweak...
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Devlog 9
November 21, 2024
by
Crookedspider1
Beta Release Last Wednesday, we had our beta release. During the playtesting session for the release, we got a lot of helpful feedback on how to improve our game, and have been discussing what to work...
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Devlog 8
November 14, 2024
by
shankks
Updated Tutorial Level From our playtesting feedback, we noticed that some parts of the tutorial weren't clear enough and decided to make some changes. We have the player dash toward a wall instead of...
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Devlog 7
November 06, 2024
by
shankks
New Levels One of our biggest changes over the past couple weeks has been the addition of a few new levels. We have added both easier and harder levels compared to the previous level. Tutorial Level A...
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Devlog 6
October 23, 2024
by
shankks
Playtesting Session Last Friday, we had a playtesting session and got a lot of helpful feedback on our game. Some of the changes implemented this week come directly from suggestions the playtesters ma...
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Devlog 5
October 16, 2024
by
shankks
Improved Puking We have been working on improving the visuals and feel of puking objects. When puking, objects now grow gradually rather than just spawning instantly ahead of you. There is also now a...
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Devlog 4
October 09, 2024
by
shankks
Remodeling Core Game Objectives We are moving away from the physics-based puzzles that were introduced in the previous builds and allowing players to consume more parts of the environment to progress...
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Devlog 3
October 02, 2024
by
shankks
Decaying Into Many Items We have added the ability for larger items to decay into multiple smaller items. For example, a large crate can now break down into its contents. This feature adds another dim...
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Devlog 2
September 25, 2024
by
shankks
New Feature - Item Decay This week, we have begun expanding on the mechanic of eating items. We decided to pursue the idea of items breaking down because of the digestive fluids inside your stomach. I...
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Devlog 1
September 18, 2024
by
Crookedspider1
Game Jam - "The Fun Part" During the weekend, we participated in a game jam where we worked on creating a short demo level. We developed a prototype of the core mechanic of our game, eating and regurg...
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