Reworked levels The feedback that we received from our beta playtesting was used to guide some improvements to our levels. The feedback pushed us to rework our...
Beta Release Last Wednesday, we had our beta release. During the playtesting session for the release, we got a lot of helpful feedback on how to improve our gam...
Updated Tutorial Level From our playtesting feedback, we noticed that some parts of the tutorial weren't clear enough and decided to make some changes. We have...
New Levels One of our biggest changes over the past couple weeks has been the addition of a few new levels. We have added both easier and harder levels compared...
Playtesting Session Last Friday, we had a playtesting session and got a lot of helpful feedback on our game. Some of the changes implemented this week come dire...
Improved Puking We have been working on improving the visuals and feel of puking objects. When puking, objects now grow gradually rather than just spawning inst...
Remodeling Core Game Objectives We are moving away from the physics-based puzzles that were introduced in the previous builds and allowing players to consume mo...
Decaying Into Many Items We have added the ability for larger items to decay into multiple smaller items. For example, a large crate can now break down into its...