New Levels One of our biggest changes over the past couple weeks has been the addition of a few new levels. We have added both easier and harder levels compared...
Playtesting Session Last Friday, we had a playtesting session and got a lot of helpful feedback on our game. Some of the changes implemented this week come dire...
Improved Puking We have been working on improving the visuals and feel of puking objects. When puking, objects now grow gradually rather than just spawning inst...
Remodeling Core Game Objectives We are moving away from the physics-based puzzles that were introduced in the previous builds and allowing players to consume mo...
Decaying Into Many Items We have added the ability for larger items to decay into multiple smaller items. For example, a large crate can now break down into its...
New Feature - Item Decay This week, we have begun expanding on the mechanic of eating items. We decided to pursue the idea of items breaking down because of the...
Game Jam - "The Fun Part" During the weekend, we participated in a game jam where we worked on creating a short demo level. We developed a prototype of the core...